Ground fight position hierarchy

Overview

Position Action Submissions (No Gi)
Back Mount (Back) Finish Rear naked [ch], Armbar [jl], Neck crank [jl]
Mount (Top) Finish Armbar [jl], Neck crank [jl], Americana [jl]
Side Control (Top) Finish Kimura [jl], Americana [jl], Armbar [jl]
Turtle (Top) Finish Anaconda [ch], Brabo/Darce [ch], Peruvian necktie [ch]
Guard (Bot) Sweep Leg triangle [ch], Omoplata [jl], Guillotine [ch]
Half Guard (Top) Pass Armbar [jl], Americana [jl], Kneebar [jl]
Half Guard (bot) Sweep Arm triangle [ch], Kimura [jl], Pace choke [ch]
Guard (Top) Pass Can opener [jl], Achilles lock [cl], Heel hook [jl]
Turtle (Bot) Escape
Side Control (Bot) Escape Buggy choke [ch], Fly trap [ch]
Mount (Bot) Escape
Back Mount (Bot) Escape Ankle lock [jl]

– Position ranking: Strong, Average and Weak
– Submission types: Chokeholds [ch], Joint locks [jl] and Compression locks [cl]


Basics

Your basic strategy should be “Position before Submission“. This is especially true for risky submission, cause if they fail, you will end up in a worse position.


Additions

These are the most basic positions, but there are plenty of others like North-South and Knee Mount. Furthermore, there are lots of different variations of the mentioned positions.


Disclaimer

Be aware that this game plan is designed for ground fighting without striking techniques. If striking is allowed, it will change the order in favor of top positions.